Battler

Battlers are renowned for their mastery of close-quarters combat and battlefield leadership. Their exceptional skills in melee combat make them nearly indomitable in the heat of battle. They strike precisely, exude a commanding presence, and inspire their allies to fight with greater determination. Whether they intimidate foes with a powerful roar or deliver devastating strikes that shift the tide of combat, Battlers excel at transforming their physical strength and strategic insight into tactical advantages for their team.

In Nexus City, Battlers are often employed by factions such as the Brokers of War, serving as elite front-line soldiers, or the Bloodforged, acting as unstoppable symbols of rebellion. Others may act as bodyguards for the elite, defending high-value targets with unwavering resolve. Still, others make a living from deadly contests in the Arena. Their reliance on discipline and martial prowess earns them respect and, at times, instills fear among the inhabitants of Nexus City and the Outlands. The Battler archetype is the perfect fit for you if you are drawn to dominating melee combat, commanding the battlefield, and supporting your team through strength and leadership.

Probing Strike

1st - Action - Attack - Melee

The Battler delivers a probing strike to an enemy to better understand their defenses.

Make a melee attack against a foe. If you miss, your next basic melee attack against that foe before the end of your next turn is made with advantage.

Champion’s Aura

1st - Action - Influence - Self - Focus - 1 Minute

The presence of the Battler demands attention, exuding an aura of confidence and strength.

For the duration of this power, allies adjacent to you have advantage when making melee attacks. You have disadvantage on Manifest checks while focusing on this power.

Flourish

2nd - Action - Glean - Melee

The Battler executes a complex combat maneuver, a captivating display of swords and movement that impresses spectators and discourages adversaries.

You cannot use this power if you have willingly moved any spaces this turn. Make an attack with advantage against a foe within range. If you hit, increase the escalation by 1 before resolving damage. Your speed becomes 0 until the end of this turn.

Tales of Glory

2nd - Passive - Influence - Self

Through recounting past victories and heroic deeds, the Battler inspires pride and unity among allies and listeners.

Whenever you make an Influence check to persuade another humanoid in good faith, you do so with advantage.

Battler’s Roar

3rd - Action - Influence - 6 spaces

Letting out a fearsome roar, the Battler sends a wave of intimidation through their enemies, shaking their resolve.

Choose a foe within 6 spaces of you. They must succeed on a Glean check contested by your Influence die, or they will have disadvantage on their next attack roll.

Training Regimen

3rd - 10 Minutes - Influence - Self

The Battler conducts intense training sessions, shoring up combat techniques and strategic insights to their comrades.

You can select a number of allies up to half of your Influence die. Spend 10 minutes to temporarily boost their Attack die by 1 size. These 10 minutes can be a part of a Breather or a Rest. This temporary increase continues until this Power is used again or the target Rests.

Immovable Object

4th - Reaction - Endure - Self

No force can move the Battler from the place they choose to hold, no matter how strong.

When you are forced to move against your will, you can use this reaction to prevent the movement.

Crisis Leadership

4th - Reaction - Influence - Varies

The Battler steps forward with decisive leadership, organizing efforts, and inspiring confidence.

Whenever the escalation reaches 4, you can grant an immediate action to an ally within a number of spaces equal to the maximum value of your Influence die as a reaction.

Champion’s Strike

5th - Action - Attack - Melee

The Battler unleashes a devastating blow capable of turning the tide of battle.

Make a melee attack that is unaffected by advantage and disadvantage. If you hit, raise the escalation by 1 before resolving damage.

Know thy Foe

5th - Action - Glean - 6 spaces - Focus - 1 Minute

The Battler's sharp observation skills enable them to identify and capitalize on their opponents' weaknesses.

Choose a target within range. They must succeed on an Influence check against your Manifest die or have disadvantage on the Endure checks to avoid damage from your melee attacks for the duration of this Power.