Whimsicals

Trickster of a Thousand Faces

The Trickster of a Thousand Faces is a mesmerizing enigma—an ever-shifting specter that dances on the edge of reality. Its appearance morphs like smoke in the wind, fluid and unpredictable, as it dons an array of personas that ebb and flow with its capricious desires. It is neither an ally to cherish nor an adversary to fear; instead, it embodies a chaotic force of mirth, untethered by the constraints of order or morality.

Shrouded in mystery, the true essence of the Trickster remains elusive, existing beyond the grasp of human comprehension. It weaves itself into the narratives of those it encounters, sometimes emerging as a benevolent guide that illuminates paths with a flicker of insight.

In contrast, at others, it takes delight in sowing confusion and frustration. In moments of sheer ingenuity, it can conjure such vivid illusions that it seamlessly replaces the familiar with the fantastical, leaving those who engage with it questioning the very fabric of their reality.

Endure: d10

Navigate: d8

Influence: d12

Glean: d6

Manifest: d4

Attack: d8

Armor: 3

Life Points: 10

Range: 6

Speed: 8

Size: Average

Many-Faced: 1st - Action - Influence - Self

The Trickster alters their appearance as quickly as others change their clothing. The Trickster can change their appearance, including clothing and equipment, to look like any humanoid as an action.

Reflected Lie: 2nd - Action - Influence - 6 Spaces

The Trickster transforms deception into reality. The Trickster selects a foe within range. That foe must succeed on a Glean check against the Trickster’s Influence die or become convinced that something false is real—such as believing they are weightless, that they are missing an arm, or that they are standing in the wrong location. While under this conviction, the affected creature takes escalation damage every time it acts in opposition to this belief until the end of its next turn.

Fickle: 3rd - Reaction - Navigate - 6 Spaces

The Trickster can confuse even the most intelligent minds. When the Trickster is targeted by an attack or effect that causes the attacker to roll their Capacity check with disadvantage, if the target's Capacity check fails, they take escalation damage.

Paradoxical Identity: 4th - Action - Influence - 12 Spaces - Focus - 1 Minute

The Trickster causes a target to question their own identity. The Trickster chooses a foe within range. They must succeed on a contested Influence check. On a failure, they suffer from complete amnesia for the duration of the power.

Shake Things Up: 5th - Action - Influence - 6 Spaces

The Trickster breaks the fourth wall and changes reality solely for their amusement. Each player selects a character controlled by another player. During the combat, they can only utilize the abilities of the selected character, not their own.