Frost
Frost archetypes harness the raw, unyielding power of ice and cold to dominate the battlefield and protect their allies. Their abilities range from summoning towering walls of ice to creating freezing storms that slow and damage foes. Frost archetypes excel at controlling the flow of combat, employing icy barriers and environmental hazards to hinder enemies while fortifying their team. With powers that reflect the beauty and lethality of winter, they are both destructive and protective, capable of turning the tide of battle in their favor. They are often viewed as disciplined combatants or enigmatic guardians of winter's might.
In Nexus City, Frosts’ connection to the frozen elements makes them invaluable to factions like the Reclaimers, where their powers can help restore balance to damaged ecosystems, or the Purifiers, who may use them to extinguish the fires of rebellion. Their ability to preserve life, even in the harshest conditions, positions them as unique defenders in a chaotic world. If you are drawn to controlling the battlefield through calculated precision and icy resilience, the Frost archetype is an ideal choice.
Glacial Spear
1st - Action - Manifest - 12 Spaces
With a flick of their wrist, the Frost hurls a sharp icicle at an enemy, piercing flesh and bone.
Choose a foe within range. They must succeed on an Endure check against your Manifest die or take escalation damage.
When using this power, you can take an additional action to half the speed of the affected creature until the end of their next turn.
Winter’s Embrace
1st - Passive - Endure - Self
The Frost channels winter's essence, creating calm in the Winter storm.
Whenever you make an Endure check to resist cold or other winter hazards you do so with Advantage.
Permafrost
2nd - Action - Manifest - Melee - Focus - 1 Minute
A protective layer of ice envelops an ally, reflecting some damage back to the attackers.
For the duration of this power, whenever a melee attack hits you, the attacker takes half escalation damage (minimum of 1). Additionally, your speed is halved.
Cryomancy
2nd - Passive - Manifest - Self
In battle, the Frost uses their life force to enhance their frost powers, making the ice darker, sharper, and more potent.
Whenever you use Frost Power, which requires a manifest check, you can use this power to roll with advantage. After resolving the power, you take 1 point of damage.
Blizzard
3rd - Action - Manifest - 12 Spaces- Focus - 1 Minute
The Frost summons a raging blizzard, engulfing an area in a maelstrom of snow and ice.
Select adjacent spaces up to half of your current Manifest die within range. For the duration of this power, the first time a combatant enters or starts its turn in the affected spaces, it must succeed on an Endure check against your Manifest die or take escalation damage and have its speed halved. A combatant can only be affected by this power once per round.
Winter Warning
3rd - Passive - Glean - Self
The Frost family's sensitivity to cold allows them to detect hidden dangers and traps, revealing threats and secret paths through their awareness of temperature changes.
Whenever you make a Glean check to detect the presence of cold hazards and traps, you do so with advantage.
Glacial Wall
4th - Action - Manifest - 12 Spaces- Focus - 1 Minute
A towering wall of ice rises at the Frost's command, blocking enemy movement and attacks.
Select unoccupied adjacent spaces up to half of your Manifest die within Range. For the duration of this power, a glacial wall that is 1 space thick and 2 spaces tall occupies the chosen spaces. The wall breaks line of sight for any combatant shorter than the wall. Additionally, the space can not be moved through by normal movement. The wall has a number of life points equal to your Manifest die, and auto fails any check to avoid any damage.
Ice Walk
4th - Action - Manifest - Self
As the Frost moves, the ground beneath their feet freezes solid, leaving a trail of ice in their wake.
Take a move action moving up to your speed. The space you started your move in and each space you move through as part of the move becomes altered until the start of your next turn. Creatures that move through these altered spaces must succeed on a Navigate check against your Manifest die or fall prone and take escalation damage.
Artic Cataclysm
5th - Action - Manifest - 18 Spaces
With a single, potent gesture, a devastating explosion of ice erupts, freezing everything in its path.
Increase Escalation by 1. Select a number of adjacent spaces up to your current Manifest die within Range. Every creature within the chosen spaces must succeed on a contested Manifest check or take escalation damage and their speed is halved until the end of their next turn.
Cryogenic Statis
5th - Reaction - Manifest - Self - Focus - 1 Minute
The Frost encases a fallen ally in ice, temporarily stopping mortal wounds.
When an ally within 12 spaces falls into Mortal Peril, you can use a reaction to postpone the outcome of their situation. While you maintain this power, the chosen ally's speed becomes 0, and they cannot take any actions. You take escalation damage at the start of each turn. You continue to focus on this power, including at the moment you first activate it. If the ally receives healing before the power ends, they are no longer in Mortal Peril.