Humanoid
Engraver
The Engraver is a maestro of ancient runes, weaving the fabric of reality with intricate glyphs that shape the very essence of the battlefield. Their skin is ablaze with the glow of arcane symbols, each line and curve a testament to their mastery, while ethereal inscriptions swirled gracefully around them, shimmering with untamed energy. As they channel raw power, devastating blasts erupt from their fingertips, protective sigils spring to life, and the very dimensions of space twist and bend at their will.
Whether they serve as a scholar delving into the depths of forbidden scripts, a war-scribe who immortalizes magic in tangible form, or a fervent zealot committed to the codification of reality through enchanted law, the Engraver imbues every symbol they inscribe with profound significance, ensuring that each mark they create resonates through time and space, leaving an indelible impact on all who witness their art.
Endure: d10
Navigate: d6
Influence: d4
Glean: d8
Manifest: d12
Attack: d8
Armor: 3
Life Points: 10
Range: 8
Speed: 6
Size: Average
Runic Absorption: 1st - Passive - Manifest - Self
The Engraver's body is marked with living runes that respond to magic. When the Engraver succeeds on an Endure check against a Manifest power, they immediately gain Life Points equal to the power's level.
Sigil of Binding: 2nd - Action - Manifest - 6 Spaces
The Engraver marks an enemy with a restrictive rune, immobilizing them. The Engraver selects an enemy within range. They must succeed on a Navigate check against the Engraver’s Manifest die or suffer Escalation damage, and their speed will be reduced to 0 until the end of their next turn.
Glyph of Deflection: 3rd - Reaction - Endure - 6 Spaces
The Engraver can use Glyphs to deflect attacks. Whenever the Engraver or their ally, whom they can see within range, is targeted for an attack, the Engraver can use their reaction to change the target of the attack to any other creature within range. This can occur even if the new target would not usually be considered within the range of the original attack.
Rune of Unmaking: 4th - Action - Manifest - 12 Spaces - Focus - 1 Minute
The engraver carves a destabilizing rune into reality, unraveling magic and disrupting power. The Engraver selects a space within range. For the duration of this power, any Manifest checks made in or within 3 spaces of the selected space are rolled with disadvantage.
Inscription of Anti-Magic: 5th - Action - Manifest - 12 Spaces
The Engraver causes nearby runes to lose their power. The Engraver rolls a Manifest die, which can cause any number of runes equal to the rolled number to cease functioning until the end of combat.