Gunner
Relentless and precise, the Gunner archetype masters ranged combat, wielding advanced weaponry to dominate the battlefield. Gunners are versatile marksmen capable of both pinpoint accuracy and devastating area-of-effect firepower. Their abilities emphasize mobility and control, allowing them to suppress enemy movement and actions while creating opportunities for their allies to advance. Whether they’re landing critical opening shots, laying down suppressive fire, or utilizing explosive munitions, Gunners excel in tactical adaptability and battlefield dominance.
Around Nexus City, Gunners are often associated with factions like the Arsenal Group, which provides cutting-edge ranged weapons, or the Brokers of War, who deploy elite marksmen for mercenary operations. Their expertise makes them indispensable in both open combat and strategic encounters. Players who enjoy precision, tactical positioning, and leveraging ranged attacks to control the flow of battle will find the Gunner archetype an exhilarating and rewarding choice.
Quick Draw
1st - Reaction - Attack - Ranged
The Gunner’s reflexes allow them to react faster than anyone else, seizing the first move with deadly accuracy.
At the start of combat, you can take a reaction to make a ranged attack against one foe within range. On a hit, increase the escalation die by 1 before applying damage. Your speed becomes 0 until the end of your next turn.
Recon
1st - Passive - Glean - Self
The Gunner uses their advanced optics and scouting skills to survey the battlefield from a distance.
Whenever you attempt a Glean check to identify potential tactical advantages on the battlefield, you can do so with advantage.
Explosive Round
2nd - Action - Attack - Range
The Gunner loads an explosive projectile and launches it into the midst of their enemies.
Make a Ranged attack against a foe within range at disadvantage. On a hit, every creature adjacent to the original target must succeed on a Navigate check against the attack roll you made as part of this power or take half escalation damage.
Ballistics
2nd - Reaction - Glean - Ranged
The Gunner's expertise in firearms allows them to adjust their shots to improve their groupings.
Whenever you miss a ranged attack, you can use your reaction to make another attack with advantage. Reduce your Glean die by 1 after using this power.
Walking Fire
3rd - Action - Attack - Ranged
The Gunner grips their weapon with practiced precision, laying down a relentless stream of suppressive fire.
Move up to your speed in a straight line. All combatants within a straight line, within range from your starting position, must succeed on a Navigate check against your attack roll or take escalation damage. Decrease your Attack die by 1.
Marksmanship
3rd - Reaction - Glean - 6 Spaces
The Gunner's training regimen sharpens their shooting skills and improves their accuracy.
When an ally you can see within 6 spaces of you makes a ranged attack, you can use your reaction to grant them advantage on the attack.
Suppression
4th - Action - Attack - 12 Spaces - Focus - 1 Minute
The Enforcer unleashes a barrage of covering fire, dealing moderate damage to enemies and suppressing their attack power.
Select a foe within 12 spaces. For the duration of this power, whenever they take the move action or use a power on any creature but themselves you can make attack on them as a reaction. This power will end prematurely if you attack any other creature or move.
Brace
4th - Action - Attack - Self- Focus - 1 Minute
The Gunner plants their feet firmly, grounding themselves with an unyielding stance.
For the duration of this power, your ranged attacks cannot be affected by disadvantage regardless of circumstances; your speed becomes 0, and melee attacks against you have an advantage.
Accuracy by Volume
5th - Action - Attack - Ranged
The Gunner unleashes a full barrage, raining down upon all enemies.
Raise the escalation level by 1. Every combatant within a 12-space cone must succeed on a Navigate check against your Attack die or take escalation damage. Decrease your Glean die by 1.
Fire & Maneuver
5th - Action - Attack - 12 Spaces- Focus - 1 Minute
The Gunner unleashes a stream of suppressive fire, forcing enemies to take cover and allowing their allies to advance.
For the duration of this power, allies that you can see can move through spaces within 12 spaces of you without provoking attacks of oppurtunity.