Whimsicals

Dreambound Dancer

The Dreambound Dancer glides through time like a whisper of a forgotten melody, a waltz adrift in a tapestry of forgotten dreams. Their silhouette shifts and flows, a kaleidoscope of motion, while a porcelain mask—ever-changing and ethereal—conceals their true visage.

To witness the Dancer’s ethereal performance is to enter a realm where dreams entwine with reality, a space where the ordinary fades into a haze of enchantment.

There are no words to define their expression; instead, they communicate through a breathtaking ballet of fluidity, crafting intricate illusions so vivid that the boundaries between slumber and wakefulness dissolve like mist in the morning sun.

Their movements defy conventional rhythm; they cascade in spirals, curve in loops, and twist in unexpected arcs, echoing the unpredictable paths of fate for all who encounter their mesmerizing art.

Endure: d8

Navigate: d12

Influence: d6

Glean: d4

Manifest: d10

Attack: d8

Armor: 0

Life Points: 8

Range: 4

Speed: 12

Size: Average

Mambo: 1st - Passive - Navigate - Self

The dancer moves with unmatched grace. The dancer's movement does not provoke reactions.

Waltz: 2nd - Action - Influence - 6 Spaces

The dancer's movements resonate throughout reality. The Dancer selects a foe within range. The target must succeed on a Glean check against the Dancer's Manifest die. If they fail, they must use their move action to waltz up to their speed and move to an unoccupied space of the Dancer's choosing.

Tango: 3rd - Reaction - Navigate - 6 Spaces

The dancer switches partners to prevent getting their toes stepped on. Whenever The Dancer is targeted for an attack, it can use its reaction to choose a foe within range. The selected foe must succeed on a contested Navigate check. If they fail, they will swap places with The Dancer and be targeted by the original attack instead.

Foxtrot: 4th - Action - Manifest - 12 Spaces

The dancer sweeps their partner off their feet. The Dancer selects an opponent within range and moves until they are adjacent to that opponent. The chosen opponent must then succeed on a contested Manifest check or take escalation damage and be knocked prone.

Flash Mob: 5th - Action - Manifest- 12 Spaces - Focus - 1 Minute

The Dancer captivates everyone and draws them into a spontaneous dance performance. All creatures within range must succeed on a contested Manifest check. Creatures that fail must spend their first action on each of their turns dancing. Affected foes can choose not to dance; however, if they opt out, they will take escalation damage.