Grav

Masters of gravitational forces Gravs manipulate the fundamental laws of physics to gain the upper hand in battle. They can draw enemies into crushing gravitational fields, push them away with explosive force, or defy gravity by levitating and flying. With abilities that control positioning and restrict movement, Gravs excel at dictating the flow of combat, ensuring that their foes are exactly where they want them—or not there at all. Their powers provide creative solutions to tactical challenges, blending offense, defense, and unparalleled mobility.

In Nexus City, Gravs are often associated with experimental factions like Ascension, which harnesses gravitational manipulation for cutting-edge technology, or the Azure Syndicate, which employs Grav specialists for contraband heists and smuggling operations. Their abilities make them invaluable in both combat and exploration, allowing them to traverse difficult terrain, create barriers, or clear the way for allies. Players who enjoy creative battlefield control, thematic powers of force and movement, and unique solutions to problems will find the Grav archetype to be an exhilarating choice.

Pull

1st - Action - Manifest - 6 Spaces

The Grav creates a localized gravitational field, which pulls a creature towards itself.

Choose a creature that you can see within 6 spaces. They must succeed on a contested Manifest check or move a number of spaces equal to your Manifest check in a straight line toward you. If they hit another object or creature along that path, the movement stops, and both the target and the object/creature they collide with take escalation damage. A foe cannot be forcibly moved by a Grav power more than once per round.

Levitation

1st - Action - Manifest - 6 Spaces- Focus - 1 Minute

The Grav uses its control over gravity to levitate objects, aid in transportation, and quickly lift heavy burdens.

Choose an object within range that weighs no more than the maximum value of your Manifest die in pounds. For the duration of this power, you can freely levitate the chosen object as if carrying it from one place to another. This power ends early if the object is more than 12 spaces away from you.

Push

2nd - Action - Manifest - 6 Spaces

The Grav generates a localized gravitational field, which repels a creature away from itself.

Choose a creature that you can see within 6 spaces. They must succeed on a contested Manifest check or move a number of spaces equal to the difference in a straight line directly away from you. If they hit another object or creature along that path, the movement stops, and both the target and the object/creature they collide with take escalation damage. Creatures with the Solo tag are moved half as many spaces rounded down.  A foe cannot be forcibly moved by a Grav power more than once per round.

Space Walk

2nd - Action - Navigate - Self

For a brief moment, the Grav can defy gravity itself, running off cliffs, across chasms, or over obstacles as if the ground were beneath their feet.

Take a move action up to your speed. Throughout this movement, you are unaffected by gravity and can move along spaces that are in mid-air. You must end this movement on solid ground or fall as usual.

Anchor Strike

3th - Action - Manifest - Melee

The Grav strikes with the force of gravity, trapping their foe within a powerful gravitational field.

Make a melee attack on a foe within range. On a hit, they must succeed on a contested Manifest check or have their speed reduced to 0 until the end of their next turn.

Lift

3rd - 1 Minute - Manifest - 6 Spaces - Focus - 10 Minutes

The Grav can manipulate gravity in a specific area, creating an anti-gravity field that lifts those within it upward at their command.

Create an anti-gravity lift in a designated space within range after making a Manifest check. The lift can elevate any creature that steps into it to a maximum height equal to 10 times the result of your Manifest check. It functions as a one-way elevator, raising creatures up smoothly but not allowing them to descend through the same field. This power ends early if you cast it again.

Crush

4th - Action - Manifest - 6 Spaces - Focus 1 Minute

The Grav warrior crushes an enemy with intense gravitational forces. Choose a foe within range.

They must succeed in a contested Manifest check or take escalation damage. For the duration of the power, you can use an action to make the creature take half escalation damage.

Slow Fall

4th - Reaction - Manifest - Self

Manipulating gravity, the Grav warrior creates a zero-gravity environment, allowing for effortless movement and exploration of difficult terrains.

When you fall and take damage, you can use your manifest die to reduce the damage you take. You can also extend this benefit to any allies within 6 spaces of you who would also be damaged from the fall. If you help your allies, your Manifest die is reduced by one.

Center of Gravity

5th - Action - Manifest - Self- Focus - 1 Minute

Summoning a miniature black hole, the Grav warrior creates a singularity that draws in all nearby enemies.

For the duration of this power, all combatants adjacent to you must succeed on a contested manifest check to move away from you with the move action.

Flight

5th - Action - Navigate - Self- Focus - 1 Minute

The Grav lifts off free from Gravity’s limits and can fly.

For this power's duration, you can fly through unoccupied spaces in any direction. You can also hover in mid-air as if you were on solid ground.