Mixer

The Mixer is an adept alchemist and arcanotech specialist who merges science and sorcery to create powerful, temporary devices that influence battles. They craft smokescreens, disorienting flashes, and explosive fragments, showcasing their adaptability and ingenuity. Their extensive knowledge of chemistry, herbology, and geology allows them to manipulate materials for strategic advantage.

In Nexus City, Mixers engineer innovative solutions with factions like the Rusted and Verdancy. In the Outlands, they scavenge resources for groups like the Bloodforged and Chainbreakers, making them vital for survival. Whether creating healing Fix-Sticks or tactical consumables, Mixers embody versatile support specialists. Playing a Mixer provides a dynamic experience centered on crafting beneficial or destructive items. Their ability to produce various temporary tools enhances team strategies, appealing to players who enjoy problem-solving and tactical flexibility.

Mix: Smoke

1st - Action - Glean - Self

The Mixer swiftly assembles a Smoke, a cylindrical device designed to disorient and obscure the battlefield.

You create a temporary Smoke bang that lasts 1 minute until you are consumed or until you use this power again.

Chemistry

1st - Passive - Glean - Self

The Mixer’s expertise in the subtle nuances of chemical compounds, toxins, and potions is unparalleled.

Whenever you attempt to detect, identify, or understand poisons, potions, or other chemical compounds, you do so with advantage.

Mix: Flash

2nd - Action - Glean - Self

The Mixer deftly constructs a Flash, a compact device designed to overwhelm enemies' senses with intense light and sound.

You create a temporary Flash Bang that lasts 1 minute until detonated or until you use this power again.

Herbology

2nd - Passive - Glean - Self

The Mixer can recognize the rarest herbs and plants and knows how to utilize their unique properties for alchemical purposes.

Whenever you attempt to locate, identify, or prepare plants and herbs for alchemical use, you do so with advantage.

Mix: Frag

3rd - Action - Glean - Self

The Mixer expertly assembles a Frag, a deadly explosive designed to unleash a storm of shrapnel upon detonation.

You create a temporary Frag Bang that lasts 1 minute until detonated or until you use this power again.

Biology

3rd - Passive - Glean - Self

The Mixer has learned to harvest and manipulate creature parts, including bones, scales, and venom.

Whenever you attempt to identify, harvest, or analyze creature parts for alchemical purposes, you do so with advantage.

Mix: Fix-Stick

4th - Action - Glean - Self

The Mixer skillfully constructs a Fix-Stick, a tool capable of saving lives in the heat of battle.

You create a temporary Fixstick that lasts 1 minute until consumed or until you use this power again.

Geology

4th - Passive - Glean - Self

The Mixer’s understanding of metals, gems, and inorganic elements allows them to see their hidden potential.

Whenever you attempt to identify, refine, or manipulate metals, gems, and other inorganic materials, you do so with advantage.

Mix: Double Dose

5th - Action - Glean - Self

The Mixer demonstrates mastery of arcanotech, swiftly crafting two consumables in the heat of battle.

You create two temporary arcanotech items (Frag, Flash, Smoke, or Fix-Stick) of your choice. These items last 1 minute or until used or until you use any mixing power again.

Master Mixer

5th - Passive - Glean - Self

The Mixer can craft and deploy their arcane consumables quickly and efficiently.

You gain an additional action whenever you use one of your Mix powers. This action can only be used to use an item you have Mixed or pass it to an ally within 3 spaces.