Humanoid

Temporal

The Temporal is an enigmatic entity that has transcended the conventional tapestry of time, existing in a perpetual dance of foresight and dominion. Swathed in a cloak of intricately woven temporal threads that shimmer like starlit rivers, this being deftly orchestrates the past, present, and future with a chilling, almost hypnotic precision.

Whether serving as the clandestine agent of a shadowy cabal, the ruthless enforcer of paradoxes, or an unmoored traveler adrift in the endless currents of eternity, the Time Warden possesses an uncanny ability to foresee every action before it unfolds.

With a mere flick of their fingers, they manipulate the very fabric of history, bending it to their will as though it were clay in the hands of a master sculptor. In their presence, the line between destiny and design blurs, leaving an indelible mark on the continuum of existence.

Endure: d8

Navigate: d6

Influence: d4

Glean: d8

Manifest: d12

Attack: d10

Armor: 2

Life Points: 8

Range: 8

Speed: 6

Size: Average

Sieze the Initiative: 1st - Passive - Manifest - Self

The Temporal anticipates moments before they occur and takes action before anyone else can. The Temporal always acts first in combat. Once all Temporals have acted, the order proceeds as normal.

Delayed Reaction: 2nd - Action - Manifest - 6 Spaces

The Temporal disrupts a target's perception of time, making them experience a delay in awareness of reality. The Temporal selects a foe within range. They must succeed on a contested manifest check. On failure, they take escalation damage and cannot take reactions until the start of the Temporal's next turn.

Echo of the Past: 3rd - Reaction - Glean - 12 Spaces

The Temporal provides glimpses into past moments, allowing individuals to correct their mistakes. When the Temporal fails a capacity check, they can reroll it as a reaction. They must use the second roll.

Chrono Stasis: 4th - Action - Manifest - 6 Spaces - Focus - 1 Minute

The Temporal effect freezes a creature in time, rendering them completely immobile. The Temporal targets an opponent within range. That opponent must succeed on a contested Manifest check; if they fail, they become trapped in a state of temporal suspension. While in this state, they are immune to all damage but cannot take any actions, although they can still speak.

Rewind Fate: 5th - Reaction - Manifest - Self

The Temporal anchors themselves in time, enabling them to persist even after sustaining fatal injuries. Whenever the Temporal reaches 0 Life Points, they may instead drop to a number of Life Points equal to the escalation as a reaction. The Temporal cannot use this ability more than once per combat.