Factions

Unshackled

The Unshackled is a relentless liberation movement devoted to dismantling the Breakers’ slave trade and freeing captives. Operating from The Shattered Hold, their nomadic groups strike hard and fast, intercepting slaver caravans, sabotaging forced labor camps, and tearing apart Exaltium-infused obedience sigils. Mara Luthien, a former captive turned leader, has transformed her suffering into a cause, inspiring thousands.

To the oppressed, the Unshackled are saviors, yet their uneasy alliances with the Bloodforged and Reclaimers reveal tensions—while they share enemies, their conflicting methods threaten to fracture their unity. There are whispers of vengeance killings, entire labor camps being burned with slavers inside, and freed captives taking up arms to become executioners. Players who align with the Unshackled gain access to secret networks, safehouses, and powerful allies, but they must decide: will they uphold the faction’s ideals, or will they let their righteous cause spiral into blood-soaked revenge?

I. Dissident: Whenever you make a Navigate or Glean check to unlock something you do so with advantage.

II. Rebel: Whenever you make a Glean check to contest an Influence check, you can, as a reaction, do so with advantage.

III. Insurgent: You can temporarily interact with members of factions you are not in good standing with as if you were in good standing with a successful Influence check contested by their Navigate die. Failure or overextending your position could lead to hostilities.

IV. Freedom Fighter: Whenever you make a Navigate check to avoid or escape being grappled or restrained, you do so with advantage.

V. Revolutionary: Once per day, if a member of your party fails a Glean check against a Foes Influnce die, they can choose to succeed instead. Once one person has used this feature, no one can until the next day.