Factions

Scorched

Forged in suffering and rage, the Scorched are revolutionaries who believe that only through fire can the old, corrupt systems of Nexus City be dismantled and a new world rise from the ashes. Operating out of The Embers—a wasteland of smoldering ruins and industrial wreckage—they wield Exaltium-fueled incendiary weapons to devastate factories, refineries, and corporate strongholds.

Their leader, Drex “The Scorched” Malkov, is a scarred visionary whose rhetoric of destruction inspires fanatical loyalty among his followers. However, within their ranks, whispers of dissent are growing louder. Some members of the Scorched argue that revolution should include rebuilding, not just burning, though few dare to challenge Malkov’s fiery vision.

The scorched-earth tactics have faced backlash even from groups like the Bloodforged and Reclaimers, who argue that mere destruction won’t lead to a better world. Aligning with the Scorched forces players to confront the moral dilemmas of revolution: will they ignite change or risk everything in chaos?

I. Tinder: You have advantage on attack or manifest checks made to burn, destroy, or explode structures or objects.

II. Kindling: You can see through non-magical smoke or similarly obscuring gases.

III. Blaze: You have advantage on capacity checks made to avoid damage from Inferno Powers, Bangs, or similar sources of flames.

IV. Inferno: Whenever you deal damage from an Inferno Power, Bang, or other source of flame, you deal an additional + 2 damage.

V. Wildfire: All damage you would receive from Inferno Powers, Bangs, or other sources of Fire is halved to a minimum of 1.