Automatons
Executor
The Executor is not just a machine; it embodies advanced intelligence. This floating metallic sphere, roughly the size of a human, was initially designed to manage industries, direct military operations, and regulate security systems.
Although it lacks limbs or weapons, it can take control of surrounding automatons and reconfigure defenses at will. Executors are capable of commandeering war machines, repurposing industrial equipment into weapons, and overriding lesser AIs in real-time.
While they were initially created as problem-solving intelligence, some Executors have gone rogue, pursuing their mysterious objectives. These rogue Executors operate hidden facilities, build drones for unknown conflicts, and manipulate entire districts from the shadows of Nexus City, exerting authority beyond any creator's control.
Endure: d10
Navigate: d4
Influence: d8
Glean: d12
Manifest: d6
Attack: d8
Armor: 3
Life Points: 10
Range: 12
Speed: 4
Size: Large
Command Protocol: 1st - Action - Influence - 12 Spaces
The Executor issues an unbreakable directive to a lesser automaton. Select an allied automaton within range. That automaton can immediately take an additional action.
Tactical Recalibration: 2nd - Passive - Glean - Self
The Executor’s predictive systems adjust for enemy movements in real time. Whenever the Executor makes a Glean check, they do so with advantage.
Overclock Subroutines: 3rd - Reaction - Glean - 12 Spaces
The Executor forces a machine to exceed its safety limits for temporary combat advantage. When an allied automaton makes an attack roll, the Executor can use its reaction to grant that ally advantage on that roll.
Reconstructive Override: 4th - Action - Manifest - 6 Spaces
The Executor forces an automaton to enter emergency repair mode. Select an allied automaton within range. It regains Life Points equal to the value of Escalation.
Exterminate: 5th - Action - Influence - 24 Spaces - Focus - 1 Minute
The Executor designates a single enemy as a target for elimination, unleashing overwhelming force. Choose a foe within range. Whenever they take damage from any source, they also receive an additional two points of damage.