
Damage
A character can only endure so much damage before falling to their injuries. This section will explain how damage is tracked, applied, and recovered during the adventuring day.
Life Points: Your character's stamina and health are indicated by your Life Points. You have a number of Life Points equal to the maximum value of your Endure die. For example, if your Endure die is a d10, you have 10 life points. Every time an attack hits you, you fail against a power that damages you, or you are affected by some environmental effect that hurts you, you will mark off one or more Life Points.
Escalation: In combat, the level of danger increases over time; this progression is known as Escalation. Attacks and powers typically inflict damage that corresponds to the current escalation level, either equal to or half of it. For example, a melee attack deals 1 damage at Escalation level 1 and 3 damage at Escalation level 3. Escalation begins at 1 when the first combat round starts and increases by 1 at the beginning of each new round. Certain powers can also raise the escalation level.
Push Forward Mechanics: Escalation resets to 1 only when you take a Breather or Rest, which encourages players to keep advancing. While exploring, it’s important to carefully balance the need for recovery with the opportunity to access more powerful abilities as the escalation level rises.
Recovery: Some powers and items allow a character to recover Life points; all other injuries must be recovered with time. Below you will find two options for spending time to recover lost Life Points.
Breather: During light activity, such as sitting, meditating, eating, or drinking, regain 2 Life Points and increase one capacity die that is currently diminished below your base. You can benefit from two Breathers per day
Rest: While sleeping for at least 8 hours, you regain half of your maximum Endure die value in Life Points, and all your Capacities die return to their base values. You can only benefit from 1 Rest per day.