Humanoid

Sniper

A wraith amidst the chaos of the battlefield, the Sniper is an unforgiving harbinger of death, dispatching targets with eerie precision before they even catch the faintest whisper of danger. Clad in a skin-tight suit of urban camouflage that melds seamlessly with the shadows and adorned with makeshift armor pieced together from the detritus of war; they are masters of stealth.

Enhanced by state-of-the-art cloaking technology, they flicker in and out of sight, a ghostly presence lurking between each lethal shot. Whether serving as a cold-blooded contract assassin, a ruthless enforcer for a shadowy syndicate, or a solitary hunter navigating the treacherous terrain of the Outlands, the Sniper embodies patience and vigilance.

Always observing, they merge with their surroundings, their breath steady, their finger poised with deadly intent. In the silence that precedes their strike, they evoke a palpable tension, a reminder that even amid life and death, one shot is all it takes to alter the course of fate.

Endure: d8

Navigate: d8

Influence: d6

Glean: d12

Manifest: d4

Attack: d10

Armor: 2

Life Points: 8

Range: 12

Speed: 8

Size: Average

Sniper's Mark: 1st - Passive - Glean - Self

The Sniper studies their prey with ruthless efficiency. At the start of the round, the Sniper can choose a foe it can see (no action required). Any attacks the Sniper makes against the chosen foe are made with advantage.

Ghost Shot: 2nd - Action - Attack - 12 Spaces

The Sniper fires a shot that phases through cover and obstacles. The Sniper chooses a foe within range. If they are behind half or full cover that is no thicker than one space, they must succeed on a Navigate check against the Sniper’s Attack die. If they fail this check, they will still take Escalation damage despite their cover.

Adaptive Camouflage: 3rd - Reaction - Navigate - Self

When the sniper is attacked, they immediately vanish from sight. If an enemy misses the Sniper with an attack, the Sniper can immediately move up to its speed in spaces without provoking reactions and can become hidden if it has broken the line of sight.

Vital Point Analysis: 4th - Action - Glean - 12 Spaces

The Sniper calculates the most efficient kill shot. The Sniper selects an enemy within range. They must succeed on an Influence check against the Sniper's Glean die; otherwise, the next successful attack against them deals double damage.

Perfect Kill: 5th - Passive - Attack - Varies

The sniper experiences the thrill of a perfect shot as he prepares to line up another one. Choose a visible foe. The target must succeed on an Endure check against the Sniper’s maximum Attack die or take significant Escalation damage and be staggered for one minute.