Phaser
The Phaser transcends space and time, maneuvering through dimensions to outsmart enemies and reach extraordinary places. With the ability to teleport and manipulate spatial boundaries, Phasers provide unmatched mobility and tactical unpredictability. They can phase through solid objects, reposition themselves or allies, and create portals for swift travel or accessing other realms.
In Nexus City, Phasers are in high demand as couriers, infiltrators, and escape artists, especially valued by factions like the Azure Syndicate for their skills in navigating hidden pathways. In the Outlands, their talents offer essential survival advantages, enabling them to evade foes and traverse difficult terrains. Playing a Phaser delivers a dynamic experience that rewards creative movement and positioning. For players who enjoy fast-paced gameplay and the thrill of bending reality, the Phaser is an exhilarating choice.
After Image
1st - Reaction - Navigate - Self
The Phaser briefly slips out of reality, avoiding an attack and reappearing at a more advantageous position.
When a melee attack hits you, you can use a reaction to teleport to another unoccupied space adjacent to your attacker, causing the attack to miss. Take half escalation damage or reduce your Navigate die by 1.
Phase Walk
1st - Action - Navigate - Self
The Phaser moves through solid objects and barriers.
Move up to half your speed through solid objects such as walls, floors, or barriers. You cannot see, hear, or interact with anything while inside a solid object. You must end this movement in an unoccupied space; if no valid space is available, you are forcibly shunted to the last open space before entering the object and take half escalation damage. Whenever you use this power, you can use a second action to move up to half your speed again, following the same rules.
Distant Strike
2nd - Action - Navigate - 6 Spaces
The Phaser phases through the fabric of reality, reappearing directly beside its target before delivering a devastating strike.
Teleport to an enemy that you are not currently in melee with that is within range and make a melee attack against them with advantage. Decrease your Navigate die by 1.
Portal Sense
2nd - Action - Glean - 24 Spaces
The Phaser is adept at uncovering hidden doorways between worlds.
You can magically locate hidden passages, planar rifts, or other dimensional doorways within range. Additionally, if a creature ever teleports from an area, you can use this power to determine where they teleported to, provided you saw them teleport.
Phase Step
3rd - Action - Navigate - 12 Spaces
The Phaser briefly steps out of the current plane, slipping through the folds of reality before reappearing elsewhere.
Teleport to an unoccupied space you can see within range.
Farsight
3rd - Action - Glean - 6 Spaces
The Phaser glimpses what lies beyond a portal as if looking through a doorway.
You see up to six spaces on the other side of the portal within range. This vision reveals details as if you were standing just beyond the portal's threshold.
Teleport
4th - Action - Manifest - 24 Spaces
The Phaser and a chosen ally are whisked away, disappearing from one point and reappearing far away.
Teleport yourself and one willing creature you are touching to unoccupied adjacent spaces that you can see within range.
Anchor
4th - Reaction - Manifest - 12 Spaces
The Phaser reaches out to stop a creature trying to teleport.
When a creature within 12 spaces of you attempts to teleport or take the move action, you can use your reaction to contest the attempt. The creature must succeed on a contested Manifest check, or their action fails, and they do not move.
Portal
5th - 1 Minute - Manifest - 6 Spaces
The Phaser and their chosen allies are instantly transported across vast distances.
Teleport yourself and willing creatures within range to a location up to a number of miles equal to your Manifest die. Shrink your Manifest die by 1.
Rift
5th - 10 Minutes - Manifest - 3 Spaces
The Phaser manipulates the boundaries between planes, creating a rift to another realm.
Declare a location where you have previously been on a different plane of existence. You and willing creatures within range are transported to that destination. Shrink your Manifest die by 1.