Factions
Reclaimers
The Reclaimers are an eco-revolutionary faction focused on restoring nature from industrial and corporate greed. Rejecting Verdancy’s superficial environmentalism, they operate from their hidden stronghold, the Emerald Glade, to dismantle biotech networks and sabotage terraforming machines that harm ecosystems.
While they share enemies with The Scorched, they criticize that faction's reckless destruction, believing that fire cannot restore what industry has taken. Their leader, Kaylon “Brokenthorn” Klears, envisions a world where nature thrives free from corporate influence. However, their actions often destabilize critical urban systems in Nexus City, causing chaos in vulnerable districts.
To supporters, they are defenders of purity and freedom; to critics, they are zealots jeopardizing civilization for an unspoiled world. Aligning with the Reclaimers challenges players to consider the cost of environmental justice versus the fragility of human progress.
I. Seedling: You have advantage on Glean checks made in the wild.
II. Sapling: Whenever you take a Rest, while sheltered in the wild you regain an extra 2 Life Points.
III. Wildtender: You have advantage on Navigate Checks made in the wild.
IV. Reclaimed: You can take an additional breather per day while you are in the wild. Additionally, whenever you take a breather you regain 1 additional Life Point.
V. Nature's Friend: You have advantage on Influence checks made contested by wildlife.