Electro

Electros are living conduits of electrical energy, capable of wielding lightning to devastate enemies, manipulate technology, and reshape the battlefield. With crackling precision, they summon lightning bolts, create disruptive shockwaves, and channel energy to enhance the capabilities of allies or objects. Whether disabling enemy circuits or riding arcs of lightning across the battlefield, Electros embody the raw power of a storm, using their abilities to electrify every encounter.

In Nexus City, Electros are often employed by factions like the Rusted, who exploit their talents to jury-rig unstable technology, or the Azure Syndicate, where their control over energy flows is vital for heists and sabotage. Their connection to electricity and mastery over machinery makes them invaluable in a world dependent on Exaltium-driven devices. If you want to play a character who thrives on energy manipulation, delivering shockingly destructive attacks while controlling technology, the Electro archetype offers unparalleled power and adaptability.

Shock

1st - Action - Manifest - 1 Space

A sudden jolt of electricity leaps from the Electro’s fingertips, delivering a stunning shock to a single target.

Choose a foe within 1 space of you. They must succeed on a contested Manifest check or take escalation damage and be unable to take reactions until the start of their next turn.

Static Sense

1st - Passive - Glean - Self

The Electro tunes into the static charges in the air, sensing hidden movements and electrical disturbances.

Whenever you make a Glean check to perceive electrically powered hazards or foes, you do so with advantage.

Power Surge

2nd - Action - Manifest - 6 Spaces

With a fierce command, the Electro channels electricity through the ground, sending energy waves to strike a nearby enemy.

Select an foe within range. They must succeed on a Navigate check contested by your Manifest die, or they will take escalation damage. On a failed check, one creature adjacent to the original target must also succeed on the Navigate check, or they will take half of escalation in damage.

Circuit Breaker

2nd - Action - Manifest - 6 spaces - Focus - 1 Miunte

The Electro can manipulate electricity with a wave, gaining control over nearby currents. They can turn objects on or off, disrupt circuits, or disable sections of an electrical fence with precision.

Choose a set of nearby spaces adjacent to each other within range. You can choose a number of spaces up to half of your Manifest die. For the duration of this power, you can manipulate electricity in a manner consistent with the description.

Lighting Bolt

3rd - Action - Manifest - 18 Spaces

Calling upon the fury of a storm, the Electro summons a bolt of lightning to smite a target.

Choose an enemy within 18 spaces of you. They must succeed on a Navigate check contested by your Manifest die. If they fail, they take escalation damage and have disadvantage on Glean checks until the end of thier next turn.

Overclock

3rd - Action - Manifest - Touch

The Electro charges objects and allies with aetheric energy, providing temporary boosts to speed and reflexes.

Choose an ally within 1 space that you can touch. They take Escalation damage and gain 1 additional action on their next turn.

Thunder Clap

4th - Action - Manfiest - 3 x 3 Space square

The Electro claps their hands together with such force that it creates a shockwave, sending enemies sprawling.

Create a 3 x 3 space square originating from you. Any creature within those spaces must succeed on an Endure check against your Manifest die or take escalating damage and be knocked back a number of spaces equal to escalation.

Ride the Lighting

4th - Action - Manifest - Speed

By harnessing the power of a storm, the Electro travels swiftly along lightning paths, covering great distances in moments.

Move up to your speed in a straight line without provoking reactions. Every combatant in a space adjacent to your traveled path must succeed on Navigate check against your Manifest die or take half escalation damage.

Stormcaller

5th - Action - Manifest - 6 Spaces

Summoning the wrath of a tempest, the Electro calls forth a raging storm. Lightning crashes down upon all enemies.

Every combatant of your choice within range must pass a Navigate check contested by your Manifest die or take escalation damage.

Electromagnetic Pulse

5th - Passive - Manifest - Self

The Electro disables nearby electronic devices and machinery by releasing a controlled burst of electromagnetic energy.

Whenever you need to make a Manifest check to disturb electronics or constructs, you can choose to take the maximum value of your Manifest die. This does not increase your Manifest die.