Humanoid
Judge
The Judge is a formidable embodiment of order asserted through relentless power, a masterful combat tactician who manipulates the rhythm of battle with unyielding control.
Clad in cutting-edge armor that shimmers with kinetic barriers, they command the battlefield like a seasoned general, suppressing foes with an iron fist and delivering strikes that resemble the swift precision of a surgeon’s scalpel.
Whether acting as an unyielding corporate enforcer, a high-ranking mercenary of unmatched skill, or a rogue commander driven by their brand of justice, the Judge projects an aura of unshakeable discipline and lethal efficiency, leaving a trail of awe and fear in their wake.
Endure: d12
Navigate: d6
Influence: d8
Glean: d8
Manifest: d4
Attack: d10
Armor: 4
Life Points: 12
Range: 8
Speed: 6
Size: Average
Tactical Authority: 1st - Passive - Influence - 6 Spaces
The Judge establishes the rules and conditions for the battlefield. All foes within range have disadvantage on their Endure checks.
Gavel Strike: 2nd - Action - Attack - Melee
The Judge delivers a powerful and decisive blow, rendering the enemy incapable of taking any action. The Judge makes a melee attack against an opponent within range. On a hit, the target takes Escalation Damage and cannot take reactions until the start of the Judge's next turn.
Overruled: 3rd - Reaction - Influence - Self
The judge has denied the opponent's petition. When the Judge must make a Glean check against a foe's Influence die, they can cause the foe to take Escalation damage as a reaction. The Judge then gains advantage on the Glean check.
Order!: 4th - Action - Influence - 12 Spaces
The judge issues a command that removes all hesitation and doubt. The Judge selects a target within range. All enemies within range must succeed on a contested Influence check or take Escalation damage, and their speed is halved until the end of their next turn.
Absolute Verdict: 5th - Action - Attack - 6 Spaces
The judge delivers the final judgment, ensuring their target cannot evade justice. The Judge selects an opponent within range. They must succeed on an Endure check against the Judge’s Influence die, or they will take Escalation damage and be knocked prone.