Humanoid

Resonator

The Resonator is a virtuoso of magical frequencies, deftly controlling battle energies to catastrophic effect. Draped in ethereal robes that shimmer with resonant crystals, they harness the power of sound and arcane harmonics as both weapon and guardian.

Their voice, a formidable force, can fracture steel, amplify spells, or ensnare the will of any who dare to listen. The battlefield transforms into their grand symphony, where each adversary becomes an unwitting instrument in a magnificent, explosive composition. Each note they weave reverberates through the very fabric of reality, tuning the chaos of combat to their whims.

Endure: d8

Navigate: d6

Influence: d4

Glean: d10

Manifest: d12

Attack: d8

Armor: 2

Life Points: 8

Range: 10

Speed: 6

Size: Average

Harmonic Surge: 1st - Passive - Manifest - 6 Spaces

The Resonator's presence naturally enhances magic in the surrounding area. Whenever you or an ally within range makes a Manifest check, they do so with advantage.

Cascading Failure: 2nd - Action - Manifest - 12 Spaces

The Resonator’s voice resonates in the minds of the weak-willed, compelling them to obey. The Resonator selects a target within range. The target must succeed on a contested Manifest check, or they will take Escalation damage and suffer disadvantage on their next Manifest check.

Resonating Feedback: 3rd - Reaction - Manifest - 6 Spaces

The Resonator punishes any mages who try to harm them. Whenever the Resonator takes damage from a Manifest power, they can use a reaction to deal the same amount of damage back to the creature that used the power.

Disruptive Frequency: 4th - Action - Manifest - 12 Spaces

The Resonator releases a pulse of chaotic sound that disrupts the flow of magic and thought. The Resonator chooses a foe within range. They must succeed on a contested Manifest check or take Escalation damage and cannot use Manifest or Glean Powers until the end of their next turn.

Final Crescendo: 5th - Action - Manifest - 6 Spaces - Focus - 1 Minute

The Resonator releases a deafening crescendo that gradually increases in intensity. Choose a creature within range. They must succeed on a contested Manifest check. On failure, they take 2 points of damage each time they use a power for the duration of the effect.