Humanoid

Tidecaller

The Tidecaller stands as a sovereign of the sea, wielding the immense power of oceanic forces and the soothing essence of water. Cloaked in ethereal robes that shimmer and flow like the waves themselves, they project an aura of both serene tranquility and formidable might.

With a mere gesture, the Tidecaller can transform the battlefield into a tempestuous sea, unleashing surging floods that reshape the ground and engulf adversaries in a relentless deluge.

This enigmatic figure may serve as a guardian of sacred waters, a vengeful specter conjured from the depths of the drowned, or a cunning strategist who manipulates the tides of battle.

The Tidecaller commands the arena with the grace of a current—unstoppable, inevitable, and ever-shifting—turning the chaos of combat into a mesmerizing dance of water and power.

Endure: d10

Navigate: d8

Influence: d4

Glean: d6

Manifest: d12

Attack: d8

Armor: 3

Life Points: 10

Range: 6

Speed: 8

Size: Average

Flow Like Water: 1st - Passive - Navigate - Self

The Tidecaller moves seamlessly across the battlefield, like a river carving through stone. The Tidecaller ignores difficult terrain, does not provoke reactions, and can move through spaces occupied by foes.

Crashing Wave: 2nd - Action - Manifest - 6 Spaces

The Tidecaller summons a powerful wave that crashes into enemies with unstoppable force. The Tidecaller selects a space within range. All enemies in or adjacent to the chosen space must succeed on an Endure check against the Tidecaller’s Manifest die. If they fail, the affected enemies take Escalation damage, are pushed a number of spaces equal to the difference by which they failed the check, and are knocked Prone.

Drowning Grasp: 3rd - Reaction - Manifest - 6 Spaces

The Tidecaller envelops their attackers with constricting water. Whenever an enemy strikes the Tidecaller with a melee attack, the Tidecaller can use a reaction to attempt to drown the attacker. The attacker must succeed on an Endure check against the Tidecaller’s Manifest die. If they fail, they take escalation damage, have their speed reduced to 0, and cannot speak or breathe until the end of their next turn.

Riptide Barrier: 4th - Action - Manifest - 12 Spaces - Focus - 1 Minute

The Tidecaller summons a swirling vortex of water that pulls the weak beneath the surface. The Tidecaller selects up to 10 unoccupied spaces within range. Each chosen space must be adjacent to at least one other selected space. For the duration of this ability, the designated spaces are filled with a riptide barrier. Any creature that starts its turn or moves within 2 spaces of the affected areas must succeed on a Navigate check against the Tidecaller’s manifest die. If they fail, they will take escalation damage, be pulled into the nearest affected space, and have their speed reduced to 0 until the end of their turn.

Tsunami: 5th - Action - Manifest - 18 Spaces

The Tidecaller summons a mighty flood, instantly changing the battlefield. All creatures within range, except for the Tidecaller, must succeed on a Navigate check against the Tidecaller’s Manifest die. If they fail, the affected enemies will take Escalation damage and are pushed directly away from the Tidecaller until they are at least 19 spaces away or until their movement is blocked by cover.