Binder
Binders are masters of the unseen, harnessing the spectral energies of the afterlife to control the battlefield and communicate with the dead. Instead of summoning spirits as allies, they bind lingering souls into weapons, curses, and barriers, transforming grief and memory into powerful instruments. Their abilities enable them to manipulate combat zones, disrupt enemy movements, and uncover secrets hidden in the shadows of death. Whether locking an enemy in place with ghostly chains or cleaving the battlefield with a weapon forged from sorrow, Binders combine spectral control with a chilling, otherworldly presence.
In Nexus City, Binders evoke a mix of awe and suspicion. Groups like the Forsaken may view them as conduits of divine truth, while factions such as the Reapers respect their command over the supernatural. However, many people fear their ability to repurpose remnants of the dead, perceiving it as an affront to the natural cycle. If you are drawn to shaping the battlefield with spectral forces, wielding ghost-forged weapons, and exploring the mysteries of death and memory, the Binder archetype offers a uniquely haunting and strategic playstyle.
Spirit Bind
1st - Action - Manifest - 6 spaces
The Binder wraps spectral energy around an enemy, holding them in place.
Choose an opponent within range. They must succeed on a Navigate check against your Manifest die or their speed is reduced to 0 until the end of their next turn. A foe under this effect can use an action to end it early.
Ghostly Whisper
1st - Passive - Glean - Self
The Binder communes with spirits, gathering hidden knowledge and secrets from the beyond.
Whenever you make a Glean check involving the undead, the recently deceased, or haunted locations, you do so with advantage.
Wraith Armor
2nd - Action - Manifest - Self - Focus - 1 Minute
The Binder is cloaked in a shroud of spectral energy, a ghostly armor that wards off blows.
You cannot be wearing armor to use this power. For the duration of this power, you gain 2 Armor Points. You cannot use this power more than once per combat.
Phantasmal Guide
2nd - Action - Glean - 3 spaces
Summoning a benign spirit, the Binder sends it forth to scout and explore, revealing hidden paths and potential dangers.
Summon a spirit within 3 spaces of you. This spirit can show you the optimal path for navigating an obstacle or hazard. You and any allies that can see the spirit will have an advantage in navigating the same obstacle or hazard.
Spirit Sword
3rd - Action - Manifest - Self - Focus - 1 Minute
The Binder warps a lesser spirit into a blade made of spirit energy.
You can summon a sword or another melee weapon that lasts for the duration of this power. Whenever you make a melee attack with this weapon, you can use your Manifest die instead of your attack die.
Grave Insight
3rd - 5 Minutes - Glean - Touch
The Binder gathers insights into the past and the circumstances of their demise.
Examine the remains of a deceased creature within range. You see spectral images of their last 5 minutes of life and know the cause of death. The images are limited to the information available to the deceased at the time of their death.
Spirit Shot
4th - Action - Manifest - 12 Spaces
The Binder mixes the remnants of a lesser spirit with their essence to overwhelm their prey.
Choose a foe within range. They must succeed on a contested Manifest check or take Escalation damage. You can take an additional action before using the power to have affected foes take double damage on a failure instead. If you do, decrease your Manifest die by 1.
Ghost Step
4th - Action - Navigate - Self
The Binder shifts their form to an ethereal state, allowing them to pass through solid objects and barriers.
Move up to half of your speed. During this movement, you can move through solid creatures and objects. You must end this movement in an unoccupied space.
Spirit Scourge
5th - Action - Manifest - 24Spaces
The Binder pulls spirit energy from the living and the dead to decimate the battlefield.
Choose a space with range. All creatures in or within 6 spaces of the chosen space must succeed on an Endure check against your Manifest die or take escalation damage. You can take an additional action before using the power to have affected foes take double damage on a failure instead. If you do, decrease your Manifest die by 1.
Spectral Negotiation
5th - Passive - Influence - Self
The Binder negotiates with spirits to gain their favor or assistance.
Whenever you make an Influence check contested by an undead creature, you can choose to take the maximum possible value instead of rolling.