
Choose Starting Powers
New characters begin with 5 Aptitude Points to allocate towards Powers. If the campaign starts at a higher level, the GM may provide additional points. Refer to the Powers section for detailed options.
I want my character to use technology and long-range lethality to hunt their prey. To achieve this, I plan to focus on a combination of the Deadeye, Enforcer, and Techno archetypes. Since I can mix and match powers from different archetypes, I should be able to create the exact character fantasy I have in mind. Additionally, I can explore powers from other archetypes that might complement my build in the future. For now, I've chosen the following powers:
Precision Shot (Deadeye 1): This lets me take shots beyond my maximum range without disadvantage, as long as I don’t move on the same turn.
Keen Observation (Deadey 1): It makes me better at noticing bounties trying to hide from me.
Say it with your Chest (Enforcer 1): This will give me an advantage when trying to intimidate someone despite my d6 influence.
Feedback Loop (Techno 1): While I mostly rely on my rifle to hurt my enemies, having an option that targets another capacity other than Navigate gives me flexibility against dexterous foes.
Holographic Interface (Techno 1): This will help me whenever I need to hack a computer or other tech devices to pursue my bounty.