Techno
The Techno archetype represents the pinnacle of arcanotech, skillfully blending intelligence and adaptability with the advanced technology of Nexus City. These innovators excel at hacking security systems, disabling enemy devices, and deploying powerful malware, making them both tactical disruptors and invaluable allies. Technos can manipulate technology in both creative and destructive ways, thriving on outsmarting their opponents and turning the tide of battle through ingenuity and precision.
In Nexus City, Technos are both admired and feared. Factions such as the Arsenal Group and Ascension actively recruit them for their technical expertise, while organizations like the Rusted and Azure Syndicate value their skills for covert and subversive operations. Depending on their alignment, a Techno can serve as a corporate asset, a rogue agent, or an underground innovator. Players who enjoy strategic gameplay, disrupting enemy plans, and leveraging technology as both a weapon and a shield will find the Techno archetype to be an exciting and rewarding choice.
Feedback Loop
1st - Action - Glean - 6 Spaces
The Techno releases a burst of disruptive energy into an enemy's arcanotech or the synaptic pathways in their brain.
Choose a foe within range. They must succeed on a contested Glean check or take escalation damage. Whenever you use this power, you can take an additional action to impose disadvantage on the affected foe’s next Glean check.
Holographic Interface
1st - Passive - Glean - Self
The Techno utilizes a holographic interface to interact with and control devices.
Whenever you make a Glean check to interface with technology, you do so with advantage.
Malware
2nd - Action - Glean - 12 Spaces - Focus - 1 Minute
The Techno uploads a debilitating virus into the target’s system.
Choose a target within range. They must succeed on a contested Glean check. On a failure, the target has disadvanagte on all Glean checks for the duration of this power.
Quick-Fix
2nd - Breather - Glean - Touch
The Techno’s advanced repair skills allow them to restore armor in the field.
Whenever you take a breather, you can restore the armor points to full of one creature you can touch.
Denial of Service
3rd - Reaction - Varies - Self
The Techno disrupts the system with a surge of arcanotech energy.
When a foe within 6 spaces activates arcanotech or a Techno power, you can use this reaction to make a contested Glean check against the foe. If the foe fails, the device or power is not activated and is wasted.
Remote Access
3rd - Passive - Glean - Self
Techno's expertise in hacking systems allows him to remotely hack into technology.
When making a Glean check to interface with technology, you can do so from a range up to the maximum value of your current Glean die.
Boost Sector Override
4th - Action - Glean - 6 Spaces
The Hacker delivers a precise neural attack, slowing the target's body
Choose a creature within range. The target must make a contested Glean check against your Glean die. If they fail, they suffer escalation damage, and their speed is reduced by half until the end of their next turn.
Digital Ghost
4th - Passive - Glean - Self
The Techno can infiltrate systems without leaving a trace.
Any Glean check a foe makes to track or trace your interfaces with technology are made at disadvantage.
Bluescreen
5th - Action - Glean - Touch
The Techno sends out energy waves that can completely shut down systems and incapacitate foes.
Touch a foe within range. They must succeed on a contested Glean check or lose one Action on their next turn, reducing their next turn's action total to a minimum of 1 action.
Master Hacker
5th - Passive - Glean - Self
The Techno has become an unparalleled hacker, capable of manipulating even the most secure systems at their whim.
Whenever you make a Glean check as part of a Techno Power, you do so with advantage.