Gazer
Gazers are celestial visionaries with insightful minds attuned to the stars above. They connect deeply with the universe's mysteries, drawing upon ancient wisdom to develop strategies that guide their allies in battle. Their intuition allows them to sense the threads of fate, influencing events and revealing hidden truths. They navigate the Veil, a mystical boundary between realms, using their abilities to reshape outcomes and uncover unseen dangers.
In Nexus City, Gazers are often avoided by most people but find acceptance among the Forsaken and other downtrodden groups. By harnessing their prophetic foresight, Gazers can shape destiny and counterbalance Exaltaco’s technological dominance. Being a Gazer means merging strategy with mysticism—manipulating fate and guiding others through combat and political intrigue. This archetype offers a unique opportunity for profound impact and transformative storytelling.
Stellar Insight
1st - Action - Glean - Self- Focus - 1 Minute
Gazing into the infinite expanse of the cosmos, the Gazer gains foresight, their mind illuminated by starlight.
For the duration of this power, you can use your Glean die whenever you are required to make a Navigate check to avoid taking damage.
Navigate by the Stars
1st - Passive - Navigate - Self
The Gazer reads the stars to guide them through uncharted territories and treacherous landscapes.
Whenever you attempt a Navigate check and can see a source of Starlight, you have advantage on the roll.
Fate Weaver
2nd - Reaction - Glean - 6 Spaces
The Gazer uses the wisdom of the stars to guide a trusted companion, shaping their endeavors with celestial insight.
When an ally you can see within 6 spaces of you makes a Capacity check, you can use your reaction to grant them advantage on the roll. Reduce your Glean die by 1.
Prophetic Dreams
2nd - Passive - Glean - Self
The Gazer's dreams are filled with visions of possible futures.
During your next rest, you can seek insights into upcoming events. You should inform the Game Master of a specific future activity you plan to undertake. After declaring your intended activity, roll the Glean die to determine the depth of insight you might receive. While resting, you will experience dreams related to the declared activity, the clarity of which will be influenced by the outcome of your roll with the Glean die. When you awake decrease your glean die by 1.
Starlight
3rd - Action - Glean - 18 Spaces- Focus - 1 Minute
The Gazer uses starlight to reveal all creatures within its range, making them vulnerable and unable to stay hidden or invisible.
Select a number of adjacent spaces within range. For the duration of this power, Starlight illuminates the chosen spaces, making it impossible for any creatures to be invisible or hidden within them.
Stellar Guidance
3rd - 10 Minutes - Influence - Self
The Gazer communes with the Stellers, seeking their wisdom and guidance.
As long as you can see the stars, you can use this ability to spend 10 minutes before making a Glean check, choosing to take the maximum value of your Glean die instead of rolling.
Bolster
4th - Reaction - Glean - 6 spaces
With a whisper of the stars' ancient wisdom, the Gazer imbues their allies with celestial power.
Whenever you see an ally within range making an Attack or Endure check, you can use your reaction to allow them to reroll the check.
Equilibrium
4th - Reaction - Glean - Self
The Gazer uses their understanding of celestial forces to preserve mental clarity.
When an effect would cause your Glean capacity to decrease, you can instead reduce another capacity of your choice as a reaction. If the effect was a Gazer power, no action is required to use Equilibrium.
Threads of Fate
5th - Action - Glean - 6 Spaces
The Gazer reaches into the tapestry of time, pulling at the threads of destiny to alter the course of events.
You can select a number of fighters within range, up to the maximum value of your Glean die, and give them either advantage or disadvantage on all their Capacity checks until the start of your next turn. Increase escalation by 1 and reduce your Glean die by 1. A creature affected by this power is immune to it until they finish a rest.
Star Map
5th - 1 Hour - Glean - Self
The Gazer creates detailed star maps, charting the heavens and revealing the positions of celestial bodies.
Over an hour, you can attempt to map out areas unknown to you by making a Glean check. The number of key details you can discern equals the number you rolled. To map out an area, you must be somewhat familiar with it. For instance, you can map out a fort that you have never been inside of but have walked past before. You could gain a loose idea of the locations of key gates, towers, or guards. Once you have created a Star Map of an area, you cannot make another one for the same area.